Karmilo wrote:
For me archers, if they're alone, are only "ranged" to kill red ballers.... they are most effective close range to be honest. They cancel heals with their combo and can win vs against most classes in this game (if you're good of course).
Yeah valkyrie helps, but baha can do the trick, and you will still spam for 1k+ dmg on DF warriors, bps, and mages (with no shield), and other rogues.
All in all, you can't make a class that can hit from 200meters away hit any harder or it would be ridiculous... Get 3 or 4 archers together and a duffer and tell me if they are weak....
I got your idea, but common 3-4 archers.. I was speaking for VS and such. You can say the same for 3-4 warriors with duffer right?
[For me archers, if they're alone, are only "ranged" to kill red ballers.... they are most effective close range to be honest. They cancel heals with their combo and can win vs against most classes in this game (if you're good of course)]
Dude common!? It's like you never VS'ed Archer. When the archer switch to shower every one (And i meen every one) starts to SLIDE. You can only tank someone if he stays on one place! (Means either he's stunned - not by the archer, or he is willingly staying on one place.) And when you can't fight in close range with arrow shower because the target is moving all around you spamming 1k+ each hit + the r dmg... try killing him! If there was stun, archer could try to stun him and move away for ranged attack!
The way you're talking about the archers almost sounds like you have no idea how the class is played!
Archers have the + when they are away, but since they don't have any skills to slow/stun the target that is comming to them, they die so easy once you get in melee range.
Sin's can stun and debuff, wars can leg cut.. all skills prevent the target from fleeing away as it should be.. but archers can't prevent their target from fleeing..
Also, why do you think there are so many archers running up and down jumped on the minor heal? Because if you don't run you're dead. And there is no skill that can help you with this ... all the other classes have such! Even the priest have mana drain that stops you from minor/run.
[Yeah valkyrie helps, but baha can do the trick, and you will still spam for 1k+ dmg on DF warriors, bps, and mages (with no shield), and other rogues. ]
And to quote this one...: Yes. We hit like 1k+, but do you know that a sin can kill me with 3 hits? With his lvl 85 skill he does 4k+ dmg not to mention if he uses eskrima on you. 3 hits and you're out. Archer can never kill in 3 hits because our dmg is high but dps is low! And that's the truth. We need our targets to stay longer in range for us to be able to kill them. And the Archer have such skills to achieve this! But no. We can't have such skills even if the original designer of the game added them.
And now, the developers thinking of activating the last assassin's skill.. the mana drain skill. This will be the end of the Archers in the MaxKO.. for ever.